Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 41 to 55 of 55 · Previous page · First page
(+2)

Is there any way we could see a full map of the demo? I think that would be really cool

(+2)

I actually uploaded one a little while ago on Twitter: https://twitter.com/RedOshal/status/1321617751530635264

(+2)

Amazing! It looks exactly how I imagined it. Thanks

(+1)

Seriously amazing game, can't wait for the full version!

I'm not sure how multiplayer might work, but I think that could be a fun offshoot of the game.

Like wave based multiplayer (zombies)

(+1)

I didn't even get the game yet, I can already tell it is good

Original idea that introduces a main game mechanic 

Retro Art Style

Exploration

You said the word baddies 

(1 edit)

The last key will be difficult to find, it's a very good demo in my opinion

I will play it shortly I am trying to figure out what game I want to create now

(+1)

Who would have thought a game about bleeding over everyone could have been so damned cute?!?! I absolutely loved this! I had a bit of an issue with the audio in the later part of the game but apart from that it was perfect!!

I'm glad you like the game! Sorry about the audio issue; I'm still not sure what causes it. The game auto saves, so closing and re-loading should fix it. I'll add that to the list of known bugs on the game's store page.

(+1)

Today I've found the game and made a video about it. I just wanted to share some feedback about the game, hopefully it's useful for the development :D

-The visual style is very very very well done and polished.

-I really enjoyed the main mechanic of the game and all the other ones around it, they are really well thought. Rolling is the only one that took me some extra time to get into as I wanted it to be faster that it's posible in the game.

-Enemies work quite well and "arenas" act as very good challenges.

-In general the game in it's current state is very well thought, polished and it's quite fun to play.Surely I'll get it featured at my top 10 from this month :D.

I hope you keep working on it. Hopefully this is useful for the development :D, also if you could subscribe that would help me a lot :)

Regards

(+1)

Hey! Great game! Just so you know there is a bug that causes breakable walls to not be broken, my idea to fix this is to make a kill button to kill you and make you go back to the nearest checkpoint. although that may break the arenas

(3 edits)

Thanks for the feedback! I noticed that bug, but I can't consistently reproduce it or figure out the cause. Fortunately, the game auto saves, so you can just close and re-load if you get stuck. Also, the wall will eventually break if you keep shooting at it from different angles. Sorry for the inconvenience! Hopefully I can figure out the solution soon.

Hey there! What is this made in? Scratch, Gamemaker, UE4, Unity? Thanks in advance!

Thanks for the question! The game is made with MonoGame, which is basically a modern version of XNA. I like it because it gives me a lot of freedom with how I program the game, although it does mean I have to program most of it from the ground up.

(+1)

That's a very interesting game engine! I can't actually say I've heard of it before, but I think I'll look into it.

Thanks for the info! And keep up the cool development!

I feel it would help to make the controls WASD and mouse for better maneuverability

(+2)

Nice game! Are the blood spots objects or particles? It seems like they would have to be objects to interact and splatter on the surroundings, but that seems performance intensive, and your game runs really well! Congrats on a cool little experience

Thanks for the question! Each paintable pixel in the environment is actually its own object. I'm able to optimize it because it's all on a fixed grid, so lookup is really quick. I don't need to update the pixels outside of when they get colored in, and I only draw the pixels that are actually on screen, so it's all O(1). Paintable pixels  on moving objects like platforms and thwomp are a bit more complicated, but follow the same general principal. It also helps that the art style leaves a lot of negative space, meaning there are fewer pixels to keep track of.

Hell Yeah! Teabag to powerup what a nice concept

(+1)

This looks awesome, any plans to support Linux?

Thanks! I'm a solo dev without access to a Linux machine to build/test on, so not for the time being. But I'm definitely looking at multiple platforms for the full release next year.

(+2)

No worries, reach out to me at GamingOnLinux.com if/when that happens.

(+1)

Thanks, I'll keep you in mind!

(+1)

great concept. cute

(+1)

Intresting game, i love how everything is "paintable"

hello there i have a problem i have the right computer but it keeps saying that it might give me a virus and turning it to a rar file and idk wh

Hey, sorry to hear that you're having trouble running the game. If this is being caused by Windows Defender SmartScreen, here's how to get around it:

First, click the "more info" button on the initial popup:

Then click "run anyway" on the following screen:

If this isn't the issue you're running into, please post screenshots of the message you're getting so I can better understand the issue.

(2 edits)

sorry but you got the wrong screen when i download it says sorry but this is not commonly downloaded and may give you a virus and then has a discard button next to it


(1 edit)

Ah, is this the issue you're running into? https://www.addictivetips.com/web/fix-this-file-is-not-commonly-downloaded-and-m...

Just click the drop down arrow, then click "keep."

Hope this helps.

(+1)

Hi. I played your game and recorded it on a video. It was very entertaining. I played much more than I recorded. I just forgot to turn on my microphone so I lost a recording of how I played the first time. I almost completed the game. Also, it would be cool if it had a fullscreen mode. ,If you want me to delete the video, let me know. However, if you like the video, I make similar videos every day. I will be happy if you subscribe. Anyway, I enjoyed playing your game.

Thanks for playing! Too bad your first video didn't record properly, but I'm glad you liked it. By all means, you can keep the video up (I'll never say no to free publicity, lol). 

Sorry about the lack of full screen support. I didn't realize the max window size would be so small on larger monitors. I was intending on including a full screen mode, but ran into some technical difficulties getting it to resize the game correctly based on the monitor resolution. When I find a fix to the problem, I'll definitely update it. I'll try to get that up in the next few days.

Also, sorry to hear you lost your save. If you tell me where you were in the game, I can actually send you a save file at that point. 

Anyway, thanks again for your video! Your feedback is appreciated.

Viewing most recent comments 41 to 55 of 55 · Previous page · First page